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audiovisual | technical design | mixed media | performance

liquid architecture | subtle bodies

Sky Ainsbury is a London-based digital artist specialising in procedural and generative design, exploring sociological evolution, organic process and transpersonal experience.

His work has been shortlisted for the Lumen Prize, been presented at the V&A in London, and has toured venues across Europe and the US with electronic artist Rival Consoles.

Software:

Houdini, TouchDesigner, Unreal, Unity, Blender

Max, Python, C++, ComfyUI

projects

Sophia Crespo casa batlló

  • Immersive 5-screen projection built with Houdini and pix-pix machine learning. 7 mins

sink - gossamer

  • Music video combining Houdini cloth simulations with generative AI. Developed in collaboration with the artist

every room is an elevator

  • Live visual performance in TouchDesigner, touring internationally

gallops - boolean who

  • Macro ink/acrylic paint photography combined with depth maps in TouchDesigner

rival consoles live visuals

  • Procedural growth systems for depth-to-pix machine learning models. Projected on the Casa Batllo in January 2024

elementals

  • Exploring the subtle body in Houdini. Particle simulations, growth, noise and motion capture combine to examine the subjective physical experience of embodiment