
audiovisual | technical design | mixed media | performance
liquid architecture | subtle bodies
Sky Ainsbury is a London-based digital artist specialising in procedural and generative design, exploring sociological evolution, organic process and transpersonal experience.
His work has been shortlisted for the Lumen Prize, been presented at the V&A in London, and has toured venues across Europe and the US with electronic artist Rival Consoles.
Software:
Houdini, TouchDesigner, Unreal, Unity, Blender
Max, Python, C++, ComfyUI
projects
Sophia Crespo casa batlló
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Immersive 5-screen projection built with Houdini and pix-pix machine learning. 7 mins
sink - gossamer
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Music video combining Houdini cloth simulations with generative AI. Developed in collaboration with the artist
every room is an elevator
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Live visual performance in TouchDesigner, touring internationally
gallops - boolean who
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Macro ink/acrylic paint photography combined with depth maps in TouchDesigner
rival consoles live visuals
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Procedural growth systems for depth-to-pix machine learning models. Projected on the Casa Batllo in January 2024
elementals
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Exploring the subtle body in Houdini. Particle simulations, growth, noise and motion capture combine to examine the subjective physical experience of embodiment